The weapons in The Persistence are a surprisingly superb set of tools that, even though they are kept in check to ensure that the enemies remain terrifying threats even to the end, are remarkably creative and have wonderfully realized animations. There are ample amounts of Stem Cells for permanent upgrades to newly made clones, Fabricator Chips that are used to purchase the weapons, and Erebus Tokens that unlock those weapons and can upgrade them, but they are often found in small amounts so that the increase in power isn’t too rapid even if you scour each room you explore. Luckily, each floor has stations where you can purchase new weapons and items for use in fighting back against the mutants, but you’ll need to pick apart the areas you move through a lot to do so. Ammunition will be limited even after you start unlocking things, sneaking up to kill something will be vital even when you can start firing guns or utilizing unique offensive tools, and as you get into the later decks, even with all your upgrades, death can come surprisingly quickly if you are brash and believe too highly in your power. While a very low-powered start, it teaches you pretty early on that The Persistence is not a game about running around guns blazing. When the game begins, you only have a Harvester, a tool able to stealth kill weaker enemies from behind with a taser-like shot but anything that faces you head on will have to be weakly smacked away. The Persistence doesn’t focus too heavily on the narrative side of things, it botches a late game reveal by throwing it on a stack of incoming information rather than giving it time to be considered, but the more personal motives of the characters and the broad details of the science fiction setting still come across well enough.Įxploring The Persistence to activate key parts of the ship will routinely put you in danger of being attacked by the mutants who patrol its halls. Sometimes though you’ll just find a safe medical room to stock up and rest in for a spell, Zimri and Serena starting to learn a bit more about each other so they come to better understand what they’re fighting for beyond basic survival. Sometimes this involves finding the remains of someone important to The Persistence’s previous operations, and due to the dire situation you find yourself in, you’ll not only reflect on their unfortunate end but take a copy of their DNA since having a more capable body can give you a better chance at success. While much of the conversation between the two focuses on the mission at hand since trying to escape the pull of a black hole is a rather pressing issue, Zimri can find rooms aboard the ship that trigger conversations. ![]() ![]() In this first-person horror game available both in standard and virtual reality play, you are Zimri, the mind that is being put into the cloned bodies while Serena serves as a knowledgeable voice to guide you through the tasks necessary to save The Persistence and those few minds aboard that are still salvageable. One of them is security officer Zimri, the other a woman who helped design the ship named Serena, and thanks to a device that can create cloned bodies to house these backed up minds, there is still hope The Persistence can escape its seemingly inevitable destruction. The spaceship seems all but doomed, but this space ship has had remarkable prescience in backing up the consciousnesses of two of its crew. A black hole has it in its gravitational grip and the entire crew is either dead or has turned into one of shambling mutated creatures responsible for the deaths of the others. ![]() Deep in outer space, a vessel known as The Persistence drifts towards its doom.
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